;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
6       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
18      ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this (max 8)
12      ; Communism pays support for all units past this (max 8)
10      ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
5       ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
9       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
-1	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aerial Warfare II,      8,-2,  Fli, Cmp, 0, 2    ; AFl		0
State Education,        4, 1,  Chi, nil, 1, 3    ; Alp
US Marine Corps,        0, 0,  PT,  nil, 3, 4    ; Amp
Naval Warfare II,       6,-2,  Sea, nil, 2, 3    ; Ast
Atomic Elements,        6,-1,  Med, Ref, 3, 1    ; Ato
American War Industry,  0, 0,  PT,  nil, 3, 4    ; Aut		5
Wartime Banking,        0, 0,  Eco, nil, 0, 1    ; Ban
National Railroad,      3, 1,  Eco, nil, 1, 1    ; Bri
Mobile Warfare III,     8,-2,  Hor, Cmp, 2, 0    ; Bro
Home Guard Regiments,   4,-2,  Csc, nil, 0, 0    ; Cer
Chemistry Research,     6, 1,  Chi, nil, 0, 3    ; Che		10
Military Leadership,    4,-2,  PT,  nil, 0, 0    ; Chi
Wartime America,        9,-2,  PT,  nil, 3, 4    ; CoL
Airborne Assault,       8,-2,  Cmp, nil, 1, 0    ; CA
Combustion Research,    8,-1,  Eng, nil, 0, 3    ; Cmb
Democratic Government,  0, 0,  PT,  nil, 1, 0    ; Cmn		15
Modernised Army,        9,-2,  Ldr, X3,  1, 0    ; Cmp
Conscription,           7,-1,  Chi, MT,  0, 0    ; Csc
Civil Defence,          4,-2,  Csc, nil, 0, 0    ; Cst
Wartime Production,     6,-1,  Ban, Chi, 2, 1    ; Cor
National Currency,      4, 2,  nil, nil, 0, 1    ; Cur		20
Chinese Resistance,     0, 0,  PT,  nil, 0, 0    ; Dem
Industrial Economy,     4, 2,  Cur, nil, 0, 1    ; Eco
Electronics,            4, 2,  Uni, Eng, 0, 3    ; E1
American Patriotism,    0, 0,  PT,  nil, 3, 4    ; E2
Engineering Research,   6, 1,  Chi, nil, 0, 3    ; Eng		25
POW Labour Camps,       8,-2,  Gen, Cor, 3, 0    ; Env
Aircraft Carriers,      4,-2,  Nav, Fli, 2, 3    ; Esp
Long Range Escorts,     8,-2,  Met, CoL, 3, 4    ; Exp
Stalinist Policies,     0, 0,  PT,  nil, 1, 4    ; Feu
Aerial Warfare I,       6,-1,  Rad, nil, 0, 2    ; Fli		30
Nazism,                 0, 0,  PT,  nil, 0, 4    ; Fun
Manhattan Project,      7,-2,  NF,  Aut, 3, 1    ; FP
Forced Labour,          0, 0,  PT,  nil, 3, 0    ; Gen
Siberian Conscription,  8,-2,  Rep, Cmp, 1, 4    ; Gue
Looting of China,       0, 0,  PT,  nil, 2, 4    ; Gun		35
Mobile Warfare II,      8,-2,  Whe, nil, 2, 0    ; Hor
Asian Empire,           0, 0,  PT,  nil, 1, 0    ; Ind
Blitzkrieg Doctrine,    0, 0,  Fun, nil, 0, 4    ; Inv
Mobile Warfare IV,      8,-2,  Bro, nil, 2, 0    ; Iro
Armoured Vehicles,      7,-2,  X1,  nil, 2, 0    ; Lab		40
Tankbuster Aircraft,    9,-2,  SFl, nil, 2, 2    ; Las
Improved Training,      7,-2,  Csc, nil, 1, 0    ; Ldr
Science Research II,    5, 2,  Wri, nil, 1, 3    ; Lit
Total War Production,   6,-1,  MP,  nil, 2, 1    ; Too
Submarine Wafare,       6,-2,  Sea, nil, 2, 3    ; Mag		45
Merchant Navy,          0, 0,  Eco, nil, 2, 3    ; Map
General Plan East,      0, 0,  PT,  nil, 0, 4    ; Mas
Mass Production,        6,-1,  Cor, nil, 2, 1    ; MP
Rocket Artillery,       8,-2,  Rep, Cmp, 1, 4    ; Mat
Atomic Research,        6,-1,  E1,  nil, 3, 1    ; Med		50
Strategic Bombing,      9,-2,  SFl, nil, 1, 2    ; Met
Mobile Warfare VI,      8,-2,  Stl, X3,  2, 0    ; Min
Scorched Earth Policy,  6,-2,  Feu, nil, 1, 4    ; Mob
British Monarchy,       0, 0,  PT,  nil, 3, 3    ; Mon
War Propaganda,         5,-1,  Chi, nil, 0, 0    ; MT		55
Nationalism,            5,-1,  Chi, nil, 0, 0    ; Mys
Naval Warfare III,      6,-2,  Ast, nil, 2, 3    ; Nav
Nuclear Fission,        6,-1,  Ato, ToG, 3, 1    ; NF  
Closed Cycle Engine,    4,-2,  Mag, Che, 2, 3    ; NP
Lebensraumpolitik,      0, 0,  Fun, nil, 0, 4    ; Phi		60
Radar,                  4,-2,  Rad, nil, 0, 2    ; Phy
Pacific Attack,         9,-2,  Gun, Ind, 2, 4    ; Pla
Twice Removed,          0, 0,  no,  no,  0, 0    ; Plu
World War Two,          0, 0,  Plu, nil, 0, 0    ; PT
Waffen SS Divisions,    9,-2,  Fun, Cmp, 0, 4    ; Pot		65
Air Force,              5,-1,  Chi, nil, 0, 2    ; Rad
Improved Railroad,      4, 1,  Cor, Bri, 0, 3    ; RR
Synthetic Fuel,         4, 1,  Ref, Eng, 0, 3    ; Rec
Refining,               4, 1,  Eco, nil, 0, 3    ; Ref
US Food Production,     6,-2,  CoL, nil, 3, 4    ; Rfg		70
Soviet Government,      0, 0,  PT,  nil, 1, 4    ; Rep
Mobile Warfare VII,     8,-2,  Min, nil, 2, 0    ; Rob
Rocketry,               6,-2,  Che, Uni, 3, 2    ; Roc
Industrial Relocation,  4, 1,  Cor, Cst, 1, 1    ; San
Naval Warfare I,        6,-2,  Chi, nil, 2, 3    ; Sea		75
Aerial Warfare III,     8,-2,  AFl, MP,  0, 2    ; SFl
Jet Fighter,            7,-2,  Inv, Roc, 0, 4    ; Sth
Super Battleships,      4,-2,  Nav, MP,  2, 3    ; SE
Mobile Warfare V,       7,-2,  Iro, nil, 2, 0    ; Stl
V-Weapons,              7,-2,  Inv, Roc, 0, 4    ; Sup		80
Commando Raids,         7,-2,  CA,  Mon, 3, 3    ; Tac
Hollywood War Movies,   8,-2,  CoL, nil, 3, 4    ; The
Rocket AA Defences,     5,-2,  U3,  Roc, 3, 2    ; ToG
Capitalism,             0, 0,  PT,  nil, 0, 1    ; Tra
Science Research III,	6, 2,  Lit, nil, 1, 3    ; Uni 		85
Operation Barbarossa,   9,-2,  Mas, Inv, 0, 4    ; War
Mobile Warfare I,       8,-2,  X1,  nil, 2, 0    ; Whe
Science Research I,     4, 2,  Alp, nil, 1, 3    ; Wri
Industrial Investment,  0, 2,  Eco, nil, 0, 1    ; ...
Jet Bomber,             6,-2,  Inv, Roc, 0, 4    ; U1		90
AA Defences,            5,-2,  Phy, nil, 0, 2    ; U2
Massed Flak Defences,   5,-2,  Cmp, U2,  0, 2    ; U3
Armament Design I,      5,-2,  Chi, nil, 0, 0    ; X1
Armament Design II,     6,-2,  X1,  nil, 0, 0    ; X2
Armament Design III,    7,-2,  X2,  Eng, 0, 0    ; X3		95
Lend-Lease Programme,   8,-2,  Aut, Cor, 3, 4    ; X4
Operation Torch,        9,-2,  CoL, Bro, 3, 4    ; X5
Operation Avalanche,    9,-2,  X5,  AFl, 3, 4    ; X6	        
Operation Overlord,     9,-2,  X6,  Met, 3, 4    ; X7		99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Government Buidlings,     1,  2,    no,
Repair Depot,             3,  1,    Cor,
Supply Depot,             3,  1,    Cor,
City Garrison,            3,  2,    Cer,
Light Industry,           5,  1,    Eco,
State School,             5,  1,    Alp,
NKVD Office,              3,  2,    Feu,
Anti-Tank Defence,        2,  3,    Cst,
Railroad Hub,             10, 2,    Eco,
Bank,                     10, 2,    Ban,
Propaganda Cinema,        5,  2,    MT,
Research Laboratory,      10, 3,    Lit,
None,                     10, 0,    no,
Brewery,                  10, 3,    Eco,
Factory,                  20, 6,    Eco,
Mass War Production,      2,  9,    MP,
Rocket AA Battery,        30, 6,    ToG,
None,                     10, 0,    no,
Total War Production,     2,  9,    Too,
Synthetic Fuel Plant,     15, 3,    Rec,
Munitions Plant,          15, 3,    Cor,
War Bonds Office,         15, 1,    Cmn,
Worker Housing,           10, 2,    San,
Industrial Farm,          10, 2,    Rfg,
POW Work Camp,            15, 2,    Env,
Research Complex,         30, 6,    Uni,
City Flak Defences,       15, 3,    U3,
Naval Defence Fleet,      20, 6,    Sea,
None,                     10, 0,    no,
Port,                     15, 3,    Map,
Shipyard,                 20, 3,    Ast,
Airbase,                  10, 3,    Rad,
Local Soviet,             10, 2,    Rep,
Resupply Station,         15, 3,    Nav,
None,                     10, 0,    no,
None,                     10, 0,    no,
None,                     10, 0,    no,
None,                     10, 0,    no,
(Export Goods),           60, 0,    nil,
Wheat Fields,             10, 5,    Aut,
Bletchley Park,           10, 5,    Mon,
Silesia Fuel Plant,       10, 5,    Fun,
Japanese Fleet HQ,        10, 5,    Ind,
Pyramids,                 10, 0,    nil,
Fhrerbunker,             10, 5,    Fun,
Krasny Oktyabr Plant,     10, 5,    Rep,
SS Leibstandarte HQ,      10, 5,    Fun,
Augsburg Factories,       10, 5,    Fun, 
Vatican,                  10, 0,    nil,
Hollywood,                10, 5,    Aut,
Gosprom Complex,          10, 5,    Rep,
British Home Fleet,       10, 5,    Mon,
The British Capital,      10, 5,    Mon,
Italian Capital,          10, 5,    nil,
Reichstag,                10, 5,    Fun,
Werner Heisenberg,        10, 0,    Fun,
Wall Street,              10, 0,    Aut,
Japanese Capital,         10, 5,    Ind, 
Statue of Liberty,        10, 0,    E2,
British Diplomats,        10, 5,    Mon,
Soviet High Command,      10, 5,    Rep,
Palembang Refinery,       10, 5,    Ref, 
Albert Einstein,          10, 0,    nil,
Birthplace of Communism,  10, 0,    Rep,
none,                     10, 0,    no,
Wernher von Braun,        10, 0,    Fun,
Kremlin,                  10, 5,    Rep,



;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Mon,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Fun,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Fun,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
War,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
Feu,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
P-51 Mustang,        nil, 1,  8.,4,  9a,5d,  4h,1f, 10,0,  3, Exp, 000000001010001
Engineers,           nil, 0,  1.,0,  0a,0d,  1h,1f,  6,0,  5, RR,  000000000100010
P-47 Thunderbolt,    nil, 1,  6.,2,  8a,4d,  4h,1f, 10,0,  0, Las, 000000001010001
P-38 Lightning,      Exp, 1,  6.,2,  7a,4d,  4h,1f, 10,0,  3, SFl, 000000001010001
Typhoon,             nil, 1,  5.,2,  8a,5d,  4h,1f, 10,0,  0, Las, 000000001010001
Spitfire,            nil, 1,  4.,2,  6a,6d,  4h,2f,  7,0,  3, Fli, 000000001010001
Hurricane,           Las, 1,  4.,2,  6a,4d,  4h,2f,  5,0,  3, Fli, 000000001010001
Afrika Korps,        nil, 0,  1.,0,  7a,5d,  3h,2f,  0,0,  0, no,  000000001100100
Waffen SS,           nil, 0,  1.,0,  7a,6d,  3h,2f, 15,0,  0, Pot, 000110001100110
Partisans,           nil, 0,  1.,0,  4a,2d,  6h,2f,  2,0,  0, Dem, 000000001100011
Infantry,            Cmp, 0,  1.,0,  5a,3d,  2h,1f,  5,0,  0, Csc, 000000001100110
GI Infantry,         nil, 0,  1.,0,  6a,5d,  3h,2f,  5,0,  1, Cmp, 000000001100010
US Marines,          nil, 0,  1.,0,  7a,5d,  3h,2f,  5,0,  0, Cmp, 000000001100110
Airborne Troops,     nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, CA,  000000101100010
Half-Track,          nil, 0,  2.,0,  6a,6d,  3h,1f, 10,0,  1, Lab, 000000000100000
Armoured Car,        nil, 0,  2.,0,  6a,6d,  3h,1f, 10,0,  1, Lab, 000000000100000
M4 Sherman,	     nil, 0,  2.,0,  9a,4d,  3h,1f, 10,0,  3, Bro, 000000000100000
M10 Wolverine,       nil, 0,  2.,0, 12a,3d,  3h,1f, 10,0,  3, Min, 000010000100000
I-16 Polikarpov,     AFl, 1,  4.,2,  5a,3d,  4h,1f,  5,0,  3, Rad, 000000001010001
Yak-3,               nil, 1,  4.,2,  6a,4d,  4h,1f,  5,0,  3, SFl, 000000001010001
Pe-2,                Las, 1,  6.,2,  7a,1d,  4h,1f,  5,0,  0, Rad, 000000001000001
Il-2 Sturmovik,      nil, 1,  5.,2,  8a,4d,  4h,1f,  5,0,  0, Las, 000000001000001
105mm Wespe,         nil, 0,  2.,0, 11a,2d,  3h,1f, 10,0,  0, Cmp, 000010001100000
45mm AT Gun,         nil, 0,  1.,0,  5a,5d,  3h,1f,  5,0,  1, X1,  000010001100000
75mm Artillery,      nil, 0,  1.,0, 10a,2d,  3h,1f, 10,0,  0, X2,  000010001100000
150mm Artillery,     nil, 0,  1.,0, 12a,2d,  3h,1f, 15,0,  0, X3,  000010001100000
BM-13 Katyusha,      nil, 0,  2.,0, 12a,1d,  3h,1f, 10,0,  0, Mat, 000000001100000
Fighter,             nil, 1,  4.,2,  4a,3d,  4h,1f,  5,0,  3, Fli, 000000001010001
Bomber,              U1,  1,  6.,2, 12a,1d,  4h,1f, 10,0,  0, Fli, 000000001000001
AA Battery,          nil, 0,  1.,0,  0a,4d,  3h,1f,  5,0,  1, U2,  010000000100001
Me-262 Schwalbe,     nil, 1,  4.,2,  9a,5d,  5h,2f, 15,0,  3, Sth, 010000001010001
Ar-234 Blitz,        nil, 1,  6.,2,  9a,2d,  4h,2f, 15,0,  0, U1,  010000001000001
Bf-109,              Sth, 1,  4.,2,  7a,4d,  4h,2f,  5,0,  3, Fli, 000000001010001
Fw-190,              nil, 1,  4.,2,  8a,5d,  4h,2f,  7,0,  3, AFl, 000000001010001
Ju-87 Stuka,         U1,  1,  6.,2,  7a,1d,  4h,2f,  6,0,  0, Inv, 000000001000001
He-111,              nil, 1,  6.,2, 12a,1d,  4h,2f, 10,0,  0, Fli, 000000001000001
Destroyer,           nil, 2,  8.,0,  5a,5d,  8h,1f, 10,0,  2, Sea, 010000000000000
Cruiser,             nil, 2,  8.,0,  7a,7d,  8h,1f, 15,0,  2, Ast, 000000000000000
Battleship,          nil, 2,  8.,0, 10a,10d, 8h,1f, 20,0,  2, Nav, 000000000000000
Bismarck Class,      nil, 2, 10.,0, 10a,12d, 9h,1f, 20,0,  2, Nav, 010000000000001
Super Battleship,    nil, 2,  8.,0, 14a,14d, 9h,1f, 25,0,  2, SE,  000000000000000
Submarine,           nil, 2,  9.,0,  7a,3d,  8h,1f, 10,0,  0, Mag, 000000000001000
Carrier,             nil, 2,  8.,0,  0a,6d,  8h,1f, 15,0,  2, Esp, 010000010000000
Transport Ship,      nil, 2,  9.,0,  1a,1d,  8h,1f,  5,4,  0, Map, 000000000001000
V2 Missile,          nil, 1,  8.,1,  9a,1d,  1h,1f,  5,0,  0, Sup, 001000001000000
B-29 Super Fortress, nil, 1, 12.,2, 99a,1d,  4h,1f, 20,0,  0, FP,  000000001000001
Garrison,            nil, 0,  0.,0,  3a,6d,  3h,1f,  5,0,  0, no,  000000001000010
Red Army,            nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Csc, 000000001100010
Guards,              nil, 0,  2.,0,  7a,5d,  2h,1f, 10,0,  0, Gue, 000000001100110
T-26,                Iro, 0,  2.,0,  7a,4d,  3h,1f,  5,0,  3, Whe, 000000000100000
T-34-41,             Iro, 0,  2.,0,  8a,5d,  4h,1f, 10,0,  3, Hor, 000010000100000
T-34-85,             nil, 0,  2.,0,  9a,6d,  4h,1f, 10,0,  3, Iro, 000010000100000
KV-1,                Min, 0,  2.,0, 10a,6d,  3h,1f, 10,0,  3, Bro, 000000000100000
JS-2,                nil, 0,  2.,0, 11a,4d,  3h,1f, 15,0,  3, Min, 000000000100000
M3 Stuart,           Stl, 0,  2.,0,  8a,4d,  3h,1f,  5,0,  3, Whe, 000000000100000
M4A3 Sherman,        nil, 0,  2.,0, 10a,5d,  3h,1f, 10,0,  3, Stl, 000000000100000
M26 Pershing,        nil, 0,  2.,0, 10a,7d,  3h,1f, 15,0,  3, Rob, 000010000100000
A.12 Matilda,        Bro, 0,  1.,0,  8a,5d,  3h,1f, 10,0,  3, Whe, 000000000100000
A.13 Cruiser II,     Stl, 0,  2.,0,  8a,4d,  3h,1f,  5,0,  3, Whe, 000000000100000
A.34 Comet,          nil, 0,  2.,0, 10a,5d,  3h,1f, 10,0,  3, Stl, 000000000100000
Churchill VII,       nil, 0,  1.,0, 11a,6d,  3h,1f, 15,0,  3, Rob, 000010000100000
UK Infantry,         nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Csc, 000010001100010
Commandos,           nil, 0,  1.,0,  8a,5d,  3h,1f, 10,0,  0, Tac, 000010001100110
PzKpfw III,          Iro, 0,  2.,0,  8a,4d,  3h,2f, 10,0,  3, Inv, 000000000100000
PzKpfw IV,           Rob, 0,  2.,0,  9a,4d,  3h,2f, 10,0,  3, Hor, 000000000100000
PzKpfw V Panther,    nil, 0,  2.,0, 10a,6d,  3h,2f, 15,0,  3, Stl, 000010000100000
PzKpfw VI Tiger,     nil, 0,  1.,0, 12a,7d,  4h,2f, 20,0,  3, Iro, 000010000100000
PzKpfw VI Tiger II,  nil, 0,  1.,0, 13a,9d,  4h,2f, 25,0,  3, Rob, 000010000100000
Wehrmacht,           nil, 0,  1.,0,  4a,4d,  2h,2f,  5,0,  1, Csc, 000000001100010
Fallschirmjger,     nil, 0,  1.,0,  5a,5d,  3h,2f, 10,0,  0, Inv, 000000101100010
Imperial Marines,    nil, 0,  1.,0,  7a,4d,  2h,2f,  5,0,  0, Csc, 000000001100110
Imperial Paratroops, nil, 0,  1.,0,  6a,6d,  2h,2f,  5,0,  0, CA,  000000101100010
Type 97 Chi-Ha,      nil, 0,  2.,0,  9a,4d,  3h,1f, 10,0,  3, Whe, 000000000100000
A6M2 Zero,           SFl, 1,  6.,2,  7a,4d,  2h,1f,  5,0,  3, Rad, 000000001010001
Ki-100 Hien,         nil, 1,  8.,2,  9a,5d,  3h,1f, 10,0,  3, SFl, 000000001010001
D3A Val,             nil, 1,  6.,2,  8a,1d,  2h,1f,  5,0,  0, Fli, 000000001000001
Ki-67 Peggy,         nil, 1,  8.,4, 12a,2d,  3h,1f, 10,0,  0, Met, 000000001000001
Mosquito,            nil, 1,  6.,2,  8a,3d,  4h,1f,  5,0,  0, AFl, 000000001000001
B-17 Flying Fortress,nil, 1, 20.,4, 14a,3d,  5h,1f, 15,0,  0, Met, 000000001000001
Lancaster,           nil, 1, 10.,4, 16a,4d,  4h,1f, 15,0,  0, Met, 000000001000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     4,3,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,0,0,   yes, 4, 3, 1,   For, 0,12,  0,  Grs,  no, ; Pln
Grassland,  1,2,  1,1,0,   yes, 6, 3, 2,   For, 0, 9,  0,  Hil,  no, ; Grs
Forest,     3,3,  0,1,0,   Pln, 0, 5, 5,   no,  0,10,  0,  Grs,  no, ; For
Hills,      4,2,  0,0,0,   no,  0, 0, 0,   yes, 4, 6,  1,  Pln,  no, ; Hil
Mountains,  8,6,  0,0,0,   no,  0, 0, 0,   yes, 5, 9,  1,  Hil,  no, ; Mou
Industrial, 2,2,  0,6,10,  no,  0, 0, 0,   yes, 6, 3,  1,  Drt,  no, ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,      6,4,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Swa
Jungle,     6,6,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Livestock,  1,2,  2,2,2,
Grassland,  1,2,  1,1,0,
Timber,     2,3,  0,3,0,
Coal,       3,5,  0,6,0,
Copper,     4,7,  0,6,0,
Mfg Plant,  1,2,  3,9,3,
Evergreen,  2,2,  0,1,0,
Rubber,     3,5,  1,4,0,
Fruit,      4,6,  4,1,0,
Fishing,    1,2,  6,1,1,
Palms,      1,2,  0,1,0,
Wheat,      1,2,  8,1,0,
Grassland,  1,2,  1,1,0,
Wildlife,   2,3,  2,2,0,
Gold,       3,5,  0,0,10,
Iron,       4,7,  0,6,0,
Refinery,   1,2,  0,6,30,
Rocks,      2,2,  0,1,0,
Sugar,      3,5,  3,1,3,
Diamonds,   4,6,  1,0,20,
Sea Trade,  1,2,  3,3,3,

@TERRAIN1
Desert,     4,3,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,0,0,   yes, 4, 3, 1,   For, 0,12,  0,  Grs,  no, ; Pln
Grassland,  1,2,  1,1,0,   yes, 6, 3, 2,   For, 0, 9,  0,  Hil,  no, ; Grs
Forest,     3,3,  0,1,0,   Pln, 0, 5, 5,   no,  0,10,  0,  Grs,  no, ; For
Hills,      4,2,  0,0,0,   no,  0, 0, 0,   yes, 4, 6,  1,  Pln,  no, ; Hil
Mountains,  8,6,  0,0,0,   no,  0, 0, 0,   yes, 5, 9,  1,  Hil,  no, ; Mou
Industrial, 2,2,  0,6,10,  no,  0, 0, 0,   yes, 6, 3,  1,  Drt,  no, ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,      6,4,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Swa
Jungle,     6,6,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Livestock,  1,2,  2,2,2,
Grassland,  1,2,  1,1,0,
Timber,     2,3,  0,3,0,
Coal,       3,5,  0,6,0,
Copper,     4,7,  0,6,0,
Mfg Plant,  1,2,  3,9,3,
Evergreen,  2,2,  0,1,0,
Rubber,     3,5,  1,4,0,
Fruit,      4,6,  4,1,0,
Fishing,    1,2,  6,1,1,
Palms,      1,2,  0,1,0,
Wheat,      1,2,  8,1,0,
Grassland,  1,2,  1,1,0,
Wildlife,   2,3,  2,2,0,
Gold,       3,5,  0,0,10,
Iron,       4,7,  0,6,0,
Refinery,   1,2,  0,6,30,
Rocks,      2,2,  0,1,0,
Sugar,      3,5,  3,1,3,
Diamonds,   4,6,  1,0,20,
Sea Trade,  1,2,  3,3,3,

@TERRAIN2
Desert,     4,3,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,0,0,   yes, 4, 3, 1,   For, 0,12,  0,  Grs,  no, ; Pln
Grassland,  1,2,  1,1,0,   yes, 6, 3, 2,   For, 0, 9,  0,  Hil,  no, ; Grs
Forest,     3,3,  0,1,0,   Pln, 0, 5, 5,   no,  0,10,  0,  Grs,  no, ; For
Hills,      4,2,  0,0,0,   no,  0, 0, 0,   yes, 4, 6,  1,  Pln,  no, ; Hil
Mountains,  8,6,  0,0,0,   no,  0, 0, 0,   yes, 5, 9,  1,  Hil,  no, ; Mou
Industrial, 2,2,  0,6,10,  no,  0, 0, 0,   yes, 6, 3,  1,  Drt,  no, ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,      6,4,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Swa
Jungle,     6,6,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Livestock,  1,2,  2,2,2,
Grassland,  1,2,  1,1,0,
Timber,     2,3,  0,3,0,
Coal,       3,5,  0,6,0,
Copper,     4,7,  0,6,0,
Mfg Plant,  1,2,  3,9,3,
Evergreen,  2,2,  0,1,0,
Rubber,     3,5,  1,4,0,
Fruit,      4,6,  4,1,0,
Fishing,    1,2,  6,1,1,
Palms,      1,2,  0,1,0,
Wheat,      1,2,  8,1,0,
Grassland,  1,2,  1,1,0,
Wildlife,   2,3,  2,2,0,
Gold,       3,5,  0,0,10,
Iron,       4,7,  0,6,0,
Refinery,   1,2,  0,6,30,
Rocks,      2,2,  0,1,0,
Sugar,      3,5,  3,1,3,
Diamonds,   4,6,  1,0,20,
Sea Trade,  1,2,  3,3,3,

@TERRAIN3
Desert,     4,3,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,0,0,   yes, 4, 3, 1,   For, 0,12,  0,  Grs,  no, ; Pln
Grassland,  1,2,  1,1,0,   yes, 6, 3, 2,   For, 0, 9,  0,  Hil,  no, ; Grs
Forest,     3,3,  0,1,0,   Pln, 0, 5, 5,   no,  0,10,  0,  Grs,  no, ; For
Hills,      4,2,  0,0,0,   no,  0, 0, 0,   yes, 4, 6,  1,  Pln,  no, ; Hil
Mountains,  8,6,  0,0,0,   no,  0, 0, 0,   yes, 5, 9,  1,  Hil,  no, ; Mou
Industrial, 2,2,  0,6,10,  no,  0, 0, 0,   yes, 6, 3,  1,  Drt,  no, ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,      6,4,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Swa
Jungle,     6,6,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Livestock,  1,2,  2,2,2,
Grassland,  1,2,  1,1,0,
Timber,     2,3,  0,3,0,
Coal,       3,5,  0,6,0,
Copper,     4,7,  0,6,0,
Mfg Plant,  1,2,  3,9,3,
Evergreen,  2,2,  0,1,0,
Rubber,     3,5,  1,4,0,
Fruit,      4,6,  4,1,0,
Fishing,    1,2,  6,1,1,
Palms,      1,2,  0,1,0,
Wheat,      1,2,  8,1,0,
Grassland,  1,2,  1,1,0,
Wildlife,   2,3,  2,2,0,
Gold,       3,5,  0,0,10,
Iron,       4,7,  0,6,0,
Refinery,   1,2,  0,6,30,
Rocks,      2,2,  0,1,0,
Sugar,      3,5,  3,1,3,
Diamonds,   4,6,  1,0,20,
Sea Trade,  1,2,  3,3,3,

; Secondary Map Characteristics
; (modify at your own risk)
;
; 0, 1,2, 3,4, 5,6,7,8, D1,M1,F1, D2,M2,F2, D3,M3,F3
;
; 0=map type: 1-subsea, 2-subdirt, 3-floating, 4-land dominant, 5-gas giant, 6-std
; 1=avg blob size (types 3 and 5 only)
; 2=avg # of blobs (types 3 and 5 only)
; 3=avg bridge length: 0-no bridges (types 3 and 5 only)
; 4=avg bridges per blob: 1-4 chance, 0-none (types 3 and 5 only)
; 5=# blue rooms
; 6=# ice rooms
; 7=# fire chambers
; 8=# storms
; DMF=desired length, minimum length, frequency
; specific effects depend on map type
; for SF game:
; DMF1=Mts, Hil, No
; DMF2=For, Mts, Hil
; DMF3=Hil, No, No

@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
;6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
;6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Democracy,      Chairman,    Mistress
Fascism,        Fhrer,      Fuehres
Communism,      Comrade,     Comrade
Alliance,       President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  0,  0,     
Hammurabi,    Ishtari,             0, 2, 1, Babylonians, Babylonian, -1, -1,  1,      
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1, -1,     4, Fhrer, Fuehres
Ramesses,     Cleopatra,           1, 4, 1, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,    1,  1, -1,     3, President, President
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  1, -1,     3, Queen, Queen 
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  1, -1,     5, Comrade, Comrade
Shaka,        Shakala,             0, 2, 1, Zulus,       Zulu,        1,  0,  0,     
Louis XIV,    Joan of Arc,         0, 3, 1, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 1, Aztecs,      Aztec,       0, -1,  1,     
Mao Tse Tung, Wu Zhao,             0, 5, 1, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     3, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,     
Cunobelin,    Boadicea,            1, 1, 1, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, War Minister, War Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 2, Spanish,     Spanish,    -1, -1,  1,     4, General, General
Xerxes,       Scheherezade,        0, 5, 1, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 1, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Weapons,
Clothing,
Explosives,
Engines,
Machinery,
Coal,
Steel,
Iron,
Rubber,
Ammunition,
Tinned Food,
Gasoline,
Iron Ore,
Tank Parts,
Aero Parts,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Captain   
Major  
Colonel
Brigadier
General 
Field Marshal

@ATTITUDES
Brotherly
Loyal
Trusting
Receptive
Neutral
Distant
Icy
Hostile
Furious


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Third Reich, German,      1,  1, -1,     4, Fhrer, Fuehres
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;USA,         American,    1,  1,  0,     6, General, General
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Commonwealth,Allied,      0,  1,  0,     2, General, General
00000000		;USSR,        Russian,     1,  1, -1,     3, Comrade, Comarde
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;British Empire,British,   1,  1,  0,     6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese Empire,Japanese, 1,  1, -1,     4, War Minister, War Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Neutrals,    Neutral,    -1, -1,  1,     6, Chairman, Mistress
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:				1 - invisible
;	00000010	non-disbandable (human players only):		1 - cannot disband
;   	00000100	0-range-air-unit damage override:		1 - override damage
;   	00001000	barbarian units can't be bought off:		1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   	01000000    	barbarian unit will not expire:         	1 - no expire
;	10000000   	override .SPR file for this unit:	    	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-47 Thunderbolt
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-38 Lightning
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Typhoon
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hurricane
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Afrika Korps
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Waffen SS
00010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Partisans
00110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;GI Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Marines
01110010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Airborne Troops
00001100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Half-Track
01110010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armoured Car
01110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M4 Sherman
01110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M10 Wolverine
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;I-16 Polikarpov
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yak-3
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pe-2
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-2 Sturmovik
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;105mm Wespe
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;45mm AT Gun
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;75mm Artillery
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;150mm Artillery
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;BM-13 Katyusha
00110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fighter
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bomber
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AA Battery
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Me-262 Schwalbe
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ar-234 Blitz
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bf-109
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fw-190
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-87 Stuka
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;He-111
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
01110110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bismarck Class
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Super Battleship
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
01101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
01111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport Ship
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;V2 Missile
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-29 Super Fortress
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Garrison
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Guards
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-26
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34-41
00010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34-85
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;KV-1
00010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;JS-2
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M3 Stuart
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M4A3 Sherman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M26 Pershing
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A.12 Matilda
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A.13 Cruiser II
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A.34 Comet
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Churchill VII
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;UK Infantry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Commandos
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PzKpfw III
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PzKpfw IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PzKpfw V Panther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PzKpfw VI Tiger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PzKpfw VI Tiger II
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wehrmacht
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fallschirmjger
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Marines
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Paratroops
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type 97 Chi-Ha
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A6M2 Zero
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-100 Hien
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;D3A Val
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-67 Peggy
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mosquito
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-17 Flying Fortress
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancaster


; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1   
0,2  ; 1/2   
0,3  ; 2/3   
1,2  ; 3/1   
1,3  ; 4/2          
2,3  ; 5/3   
0,0  ; 6/1   
0,0  ; 7/2   
0,0  ; 8/3   
0,0  ; 9/1   
0,0  ; 10/2  
0,0  ; 11/3  
0,0  ; 12/1  
0,0  ; 13/2  
0,0  ; 14/3  
0,0  ; 15/1  


; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
ADVFIGHTER.wav  ;P-51 Mustang
<none>  	;Engineers
TANKBUSTER.wav  ;P-47 Thunderbolt
MGFIGHTER.wav   ;P-38 Lightning
TANKBUSTER.wav  ;Typhoon
MGFIGHTER.wav   ;Spitfire
FIGHTER.wav     ;Hurricane
GERINF.wav      ;Afrika Korps
WAFFENSS.wav  	;Waffen SS
PARTISAN.wav  	;Partisans
INFANTRY.wav  	;Infantry
GI.wav	  	;GI Infantry
MARINES.wav  	;US Marines
PARAS.wav  	;Airborne Troops
HTRACK.wav  	;Half-Track
HTRACK.wav  	;Armoured Car
MEDTANK.wav  	;M4 Sherman
TANK-KILLER.wav ;M10 Wolverine
FIGHTER.wav     ;I-16 Polikarpov
ADVFIGHTER.wav  ;Yak-3
LITEBOMB.wav  	;Pe-2
TANKBUSTER.wav  ;Il-2 Sturmovik
<none>  	;105mm Wespe
LITEGUN.wav 	;45mm AT Gun
<none>  	;75mm Artillery
<none>  	;150mm Artillery
KATY.wav  	;BM-13 Katyusha
FIGHTER.wav     ;Fighter
MEDBOMB.wav  	;Bomber
<none>  	;AA Battery
JETFIGHTER.wav  ;Me-262 Schwalbe
ARADO.wav  	;Ar-234 Blitz
JABO.wav        ;Bf-109
AXISFIGHTER.wav ;Fw-190
DIVE.wav        ;Ju-87 Stuka
MEDBOMB.wav  	;He-111
<none>  	;Destroyer
<none>  	;Cruiser
<none>  	;Battleship
<none>  	;Bismarck Class
<none>  	;Super Battleship
<none>  	;Submarine
<none>  	;Carrier
<none>  	;Transport Ship
V2MISSILE.wav  	;V2 Missile
NUKEXPLO.wav  	;B-29 Super Fortress
<none>  	;Garrison
REDARMY.wav  	;Red Army
GUARDS.wav  	;Guards
LITETANK.wav  	;T-26
MEDTANK.wav  	;T-34-41
MEDTANK.wav  	;T-34-85
TANK-KILLER.wav ;KV-1
HEAVYTANK.wav  	;JS-2
LITETANK.wav  	;M3 Stuart
MEDTANK.wav  	;M4A3 Sherman
HEAVYTANK.wav  	;M26 Pershing
TANK-KILLER.wav ;A.12 Matilda
LITETANK.wav  	;A.13 Cruiser II
MEDTANK.wav  	;A.34 Comet
HEAVYTANK.wav  	;Churchill VII
BRITINF.wav  	;UK Infantry
COMMANDO.wav	;Commandos
LITETANK.wav  	;PzKpfw III
PANZER.wav  	;PzKpfw IV
PANTHER.wav  	;PzKpfw V Panther
HEAVYTANK.wav  	;PzKpfw VI Tiger
KONIGTIGER.wav 	;PzKpfw VI Tiger II
GERINF.wav  	;Wehrmacht
FALLSCHIRM.wav  ;Fallschirmjger
JAPINF.wav  	;Imperial Marines
JAPINF.wav  	;Imperial Paratroops
LITETANK.wav  	;Type 97 Chi-Ha
JABO.wav        ;A6M2 Zero
AXISFIGHTER.wav ;Ki-100 Hien
DIVE.wav        ;D3A Val
MEDBOMB.wav  	;Ki-67 Peggy
LITEBOMB.wav  	;Mosquito
HEAVYBOMB.wav  	;B-17 Flying Fortress
HEAVYBOMB.wav  	;Lancaster

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

